Prototyping is how I think, how I communicate, and how I solve problems. Where an artist sketches, I build interactions. You can debate ideas for hours, but you won’t know if they’re fun until you play them. A rough build says more than any document ever could.
I draw a clear line between prototyping and production. It’s tempting to polish something until it almost works, but “almost” isn’t good enough. I’m quick to cut ideas that fall flat in play. If it’s not fun early, production polish won’t fix it. I’d rather kill a darling than waste time dressing it up. But sometimes, the best ideas return sharper and stronger when the missing piece finally falls into place.