Code is my most used tool for creative expression. I’ve worked in Unity with C# for over 16 years, building everything from quick scripts to performance critical systems.
My core work is technical design, and for that, I rely on a fertile, adaptable codebase. I care deeply about code quality, not as an aesthetic pursuit, but because it directly affects how quickly and clearly ideas can grow. I contribute to architecture, structure, and standards when needed. Especially where it helps keep development flexible and expressive.
Having shipped many mobile titles, I’m tuned into performance, memory, and the reality of hardware constraints. My experience with optimization informs how I design and how I support other designers in making performance conscious decisions.
