At my core, I’m a game designer and I’ll learn whatever I need to bring an idea to life. I’ve designed across every layer of a game: meta systems, UI/UX, tools, code, but my favorite space is core gameplay design, especially where design, tech, and art meet. That includes prototyping, physics systems, 3C’s, and gamefeel. It’s where I shine.
I’ve worked across more than ten genres, from shmups to puzzle platformers, card games to physics puzzlers, pinball to stealth-action. I have rarely repeated a genre, and that range has taught me how to adapt fast, find what matters, and bring fresh perspective to any system or mechanic.
I care deeply about team creativity. I want to create environments where the best ideas win, not just mine. If I see a process slowing down iteration or muddying direction, I speak up and help shape something better. I love chasing great ideas, but I care even more about helping the team find the idea that really clicks.
