Key
Projects
Cut the Rope 3

At Paladin Studios, we had the honour of creating the next installment in ZeptoLab’s beloved Cut the Rope series. As a longtime fan, it was a dream project for me.

In this version, players guide Nibble Nom, Om Nom’s adventurous child, through physics-based puzzles to reunite with his dad. Replacing the classic candy with a living character might seem minor, but it fundamentally changed the gameplay. With Nibble Nom as the payload, the game became more action-driven and expressive.

Even familiar mechanics took on new life. The whip, for example, feels inspired by the original rope-gun, but reimagined as a heroic, Indiana Jones-style swing, it changed both the tone and the gameplay feel entirely.

Studio

Paladin Studios

Clients

Zepto Lab
Apple Arcade

Platforms

iphone, Ipad, Apple TV, Mac, Vision Pro

Role

Principle
Technical Designer

Official site  >
My
Contributions

Design

Code

Tools

Leadership