Hard
Skills
Tools

I’ve built a wide range of tools in Unity, supporting designers, developers, and content creators. I’m comfortable with IMGUI and have recently started working with UI Toolkit. What makes me especially effective as a tool builder is that I use similar tools myself. I draw on my experience across design, tech, and art to create solutions that feel intuitive, solve real problems, and improve workflows.

Many of my tools evolve over multiple projects. I often start with a quick, functional version, and refine it over time adding structure, polish, and flexibility based on real-world use. That way, successful tools don’t just solve one problem. They scale across teams and projects.

Key
‍Examples

Animator Actions

Lets designers trigger effects or code at the enter, exit, or a specific time within an animation state, without writing custom logic. This tool removed the need for tech support on small tasks, letting designers work faster and more independently.

Statemachine Graph Editor

A visual graph editor for the Paladins state machine, built using UIToolkit and GraphView. It generates scripts from the graph’s data and displays the current state during playmode. Designed to be robust and flexible, it’s ready for use across our application flow and beyond.

Routine Utility

A utility expanding unitys coroutine system. Start routines from any object. Nest routines and many more useful extensions. This tool was used for more than 10 years.