Key Projects

Cut the Rope 3

At Paladin Studios, we had the honour of creating the next installment in ZeptoLab’s beloved Cut the Rope series. As a longtime fan, it was a dream project for me.

In this version, players guide Nibble Nom, Om Nom’s adventurous child, through physics-based puzzles to reunite with his dad. Replacing the classic candy with a living character might seem minor, but it fundamentally changed the gameplay. With Nibble Nom as the payload, the game became more action-driven and expressive.

Even familiar mechanics took on new life. The whip, for example, feels inspired by the original rope-gun, but reimagined as a heroic, Indiana Jones-style swing, it changed both the tone and the gameplay feel entirely.

Studio
Paladin Studios
Clients
ZeptoLab
Apple Arcade
Platforms
iPhone, iPad, Apple TV, Mac, Vision Pro
Role
Principal Technical Designer
Official site

My Contributions

Design

  • Introduced a structured ideation process to surface high-impact ideas
  • Designed core gameplay mechanics
  • Adapted controls for Apple TV and Vision Pro
  • Championed the move from candy to Nibble Nom as the hook

Code

  • Built complex, physics-based mechanics with strong gamefeel
  • Supported and guided gameplay programmers across key features

Tools

  • Developed in-game animation systems
  • Created a custom 3D layering workflow for visual depth and clarity

Leadership

  • Led the design and development of the Vision Pro version