I’ve worked extensively on UI design and implementation, and I’ve been obsessed with usability ever since I learned about it in college. I love discovering new interaction patterns, especially from unexpected places in apps and industrial design.
I’ve built full UI systems from scratch, but I’ve also worked closely with artists, designers, animators, and UI programmers to push ideas further than I could alone. My own style leans toward clean and minimal, but I know when to support more expressive or figurative work from others.
I’m also deeply focused on execution. I care about pixel-perfect visuals at any resolution, and I obsess over loading, compression, and memory use to keep interfaces sharp, lightweight, and fast. I’ve built tech and processes to smooth the handoff between design tools and game engines, making iteration fast and reliable.
And finally, I care a lot about motion. UI shouldn’t just function, it should respond, flow, and reward interaction. Animation is part of how I make interfaces feel good to use.