A highly experienced Technical Game Designer with a passion for crafting engaging, immersive player experiences. Specializing in prototyping, mechanics, gameplay, controls, game feel, and physics, I focus on creating fluid, responsive, and satisfying interactions that resonate with players.
With 19+ years in game development, I have worked across programming, art, design, and leadership, allowing me to bridge disciplines and improve communication between teams. This broad expertise enables me to tackle complex, cross-disciplinary features, ensuring seamless integration of mechanics, tools, and processes while driving innovation.
I’ve contributed to over 10 different genres, and I enjoy adapting to new ones. That variety keeps me sharp and helps me bring fresh ideas to any project. Whatever the genre, I aim to make every interaction polished, immersive, and technically robust.